I’ve spent the last few days running a pre-release version of Flash 10.1 on Android 2.1. The results are the topic of my latest SlashGear column
At the end of the day, developers will be a key factor. With ten mobile platforms vying for attention and ten not a sustainable number long term, many developers may look at Flash as a way of leveraging their code and IP to a larger number of platforms without making a strategic bet on the success of any one of them. After weeks of rhetoric, Adobe has answered the mobile Flash challenge with a solid demonstration on the technology viability on mobile, notably Android. Developers and users now will make the final call about whether Flash is important enough for them as they make their development and purchase decisions.